How to open the door level 20. Doors walkthrough



The famous game Doors, as well as a walkthrough now for Windows Phone! In the logic game \"Doors\" you find yourself locked in a very strange house. You don't know what this place is or how you got there. Collect items and solve puzzles to escape the house. Search and use available objects to solve puzzles and find the right path to escape the room. For example, you will need intuitive actions such as tilting or shaking the phone. In this game, you have to open doors. But you still need to figure out how to open it. Each level has a clue that you still need to understand. The Doors game is addictive with a simple interface, no time counters and very interesting tasks! Use all your wits and complete all levels! The full article has a video walkthrough of the game Doors of all levels! The goal of this game is to go through the doors.
Solve hidden puzzles to open the door and exit the room.

Features of the game Doors:
- Lots of mini-games that are great for fun in your free time
- To get to the next level you need to solve a puzzle
- Sometimes you will need to shake, poke, or turn the phone over
- Auto save

I completed this game quickly, but frequent comments: \"How to pass a level? Where can I get a walkthrough?\" forced me to write instructions for passing the game Doors. Therefore, we look below at the passage of the game levels.

Walkthrough of the game Doors on Windows Phone:
+ video walkthrough of the game Doors

Level 1: We just point at the door.
Level 2: We take the key and insert it into the detector.
Level 3: We move our finger along the door from right to left.
Level 4: Turn the phone over.
Level 5: Move the rug aside and take the key.
Level 6: We arrange the colors in circles like on the door. Green, blue, burgundy.
Level 7: We are looking for identical drawings.
Level 8: We arrange the numbers from smallest to largest. Code 2579.
Level 9: We shake the phone, move the fallen globe, take the key and open the door.
Level 10: Swap the red and white arrows. Algorithm: white top, red bottom, red in the middle, white top, white in the middle, white bottom, red bottom, red in the middle, red top, white top, white in the middle, white bottom, red in the middle, red bottom, white bottom.
Level 11: Arrange the numbers depending on the size of what they are located on from largest to smallest. Code 71138.
Level 12: You need to push the door when the time on the clock is 9.00 or 9.20.
Level 13: Arrange the colors in circles according to the elements. Red, blue, light blue, green.
Level 14: Shake the phone, the fire will go out, point at the fireplace and take door handle, insert and open the door.
Level 15: Assemble the wire in "tags". In total we have 9 fields of squares, from left to right we number each field 1, 2, 3, etc. and move the pictures according to their position (1,2,3,4...) Algorithm: move 6 down, 3 down, 2 right, 1 right, 4 up, 5 left, 6 left, 3 down, 2 right, 5 up, 8 up, 9 left, 6 down, 3 down, 2 right, 5 up, 6 left, 3 down, 2 right, 5 up, 6 left, 9 up, 8 right, 5 down, 6 left, 3 down , 2 right, 5 up, 8 up, 7 right, 4 down, 5 left, 6 left, 9 up. Hooray!
Level 16: Tilt the phone, the angel will move away, press the button and see where to move the arrow.
Level 17: Quickly press the buttons so that everything lights up green and quickly poke at the door. It's better to start with the right buttons.
Level 18: We tilt the phone and see the numbers on the door. Code 28359.
Level 19: Arrange the buttons as on the chart. 1 somewhere in the middle, 2 below the first, 3 slightly above the first, 4 above the second, but below the first, 5 above all, 6 above the fourth, but below the first.
Level 20: Follow the arrows; there are as many steps as there are arrows. To pass, you need to start from column 2, line 3.
Level 21: We push the elevator doors apart with our fingers, take a stick, place it between the doors and move on.
Level 22: Spin the discs so that the arrows line up everywhere. Algorithm: rotate the right disk until the arrows coincide, the bottom disk until the arrows coincide, the left disk until the arrows coincide, the right disk until the arrows coincide.
Level 23: Mirror reflection of numbers on top. Code 25802.
Level 24: How many sticks go to the circle, we put that number. Numbers from top left to right: 1, 3, 0. 3, 6, 4. 2, 4, 3.
Level 25: Hold the button until all the circles turn green.
Level 26: Arrange colors in each circle as on the door. Click once on the lower left, four times on the middle left, three times on the upper right, twice on the middle right, three times on the lower right, three times on the lower left, twice on the upper right, four times on the upper left.
Level 27: The flashlight glows green, take it. Place the sticks in the circles to make a cross: > and Level 28: Arrange the colors according to the suit of the cards. Black, red, red, black.
Level 29: Place the circles as in the picture near the door. Blue in the middle, red at the edges. We have 6 arrows, number them from left to right 1, 2, 3, 4, 5, 6. Algorithm: click on the 2nd arrow, 5th arrow, 1st arrow, 5th arrow.
Level 30: Take the pen behind the flower and insert it into the black hole. We rotate until the door opens and poke into the void.

Doors game update No. 1 + video on completing levels:

Level 31: We hold two white sticks near the spikes and tilt the phone so that the doors open, and then poke the door with the third finger.
Level 32: Connect the changing green sticks on top. The resulting code is: 589635
Level 33: Arrange the circles according to your color. We poke in the following order: z-z-k-z-s-o-r-s-z-k-z-z-o-z-o-k-z-o-k-s-z-o-k -s-o-k-s-o-w-k-s-o-w-k-s-k. (g-yellow, z-green, k-red, o-orange, p-pink, c-blue)
Level 34: If you tilt the phone, the blue ball will roll; if you do this often, you will see numbers on the door. Code 2937.
Level 35: Display the colors in the squares on the right as a mirror image of the left squares. To make the smoke disappear, you need to pinch it with your finger. Algorithm: click on the fourth right square 1 time, the third right 3 times, the second right 1 time, the first right 1 time.

Doors game update No. 2 + video on completing levels:

Level 36: Poke at the door when the things on top don't move.
Level 37: You need to have 4 blue divisions in the middle. Algorithm: first you move to the middle, then from the middle to the left, from the left to the right, from the middle to the left, from the right to the middle, from the middle to the left.
Level 38: We point at the ball, it bounces and we see a heart there. Make it red and move the door from right to left until it opens.
Level 39: Place the pieces in the puzzle as indicated on the floor. So, that means there are 4 squares. From left to right, let's call them 1,2,3,4. Spin 3 square twice, 4 square twice, 2 square three times, 1 square once, 2 square once, 1 square four times, 3 square three times, 1 square once.
Level 40: Turn the phone over. We see the order of the colors. Now we poke at the colors in order: red, green, blue, purple, green, green, purple, blue, green, purple.

Doors game update No. 3 + video on completing levels:

Level 41: We take the disk from the floor, insert it into the screen from above, scroll and see the numbers. Code: 846025
Level 42: You need to move all the disks from the left circle to the center. White on top, yellow on right, white on right, green on top, white on left, yellow on top, white on top, blue on right, white on right, yellow on left, white on left, green on right, white on top, yellow to right, white to right, red to top, white to left, yellow to top, white to top, green to left, white to right, yellow to left, white to left, blue to top, white to top, yellow on right, white on right, green on top, white on left, yellow on top, white on top.
Level 43: The sum along the diagonals and along the edges should be equal to 12. We arrange the numbers from left to right from top to bottom: 7, 3, 2 ||| 4 ||| 6,5,1
Level 44: Using the squares, determine which numbers fit the models. Code: 4286
Level 45: Hold the light bulb and when the light goes out, poke at the door.

Doors game update No. 4 + video on completing levels:

Level 46: You need to hit the bells 9 times with a stick in the order indicated on the door. To hit with a stick you need to turn the phone over. Once on 1 bell, second time on 2 bells, third time on 1 bell, fourth time on 2 bells, fifth time on 1 bell, sixth time on 2 bells, seventh time on 2 bells, eighth time on 1 bell, ninth time at 1 bell.
Level 47: Thimblerig. We need to guess in which bucket the ball is hidden three times and when we guess, we get a ball with a number. At the end we will have a code panel open. Code: 2530
Level 48: You need to make sure that all the keys are pressed. Using the selection method, we find out that it is necessary to poke in this order: 1 - northeast, 2 - southeast, 3 - southwest, 4 - north, 5 - south, 6 - east, 7 - west, 8 - northwest.
Level 49: An alien clock is burning above our door. We see that the first part is hours, the second is minutes, and the last is seconds. When the minute jumps, we begin to count the numbers of seconds and find out what the symbols on the door mean. Decoding numbers:

Level 50: Assemble a pyramid so that each part adds up to the sum of the number inside. From top to bottom, left to right numbers: 4 || 44 || 452 || 2133

Doors game update No. 5 + video on completing levels:

Level 51: The number goes up alternately to 5 and 3, and down in the same way to 9 and 7. The arrow tells us that we should get the number 51. Algorithm: press the down arrow (go down to 41), press the up arrow and until it reaches 46, quickly press arrow up again. If you wait until the number reaches 46, then according to the algorithm next time you will go up by 3 digits, but we need 5. Therefore, when the number is 44 or 45, click on the up arrow.
Level 52: First, we tilt the phone and a torn piece of wallpaper approaches us. There's a triangle on it. You need to count the sides of the figures. Star - 10, square - 4, rhombus - 4, hexagon - 6, triangle - 3. The clock goes to reverse side- means the numbers are in reverse order. Code: 364401
Level 53: Collect colors in lines according to your color: red, green, blue.
Level 54: There are 6 stages in this level. You need to spread the square over the entire field so that it is filled. Stage 1: Poke in the lower right corner, then the arrow to the left, up, right, etc. in a spiral. Stage 2: poke into the lower right cell, to the left of the red square, to the left, up, etc. in a spiral. Stage 3: poke into cell 5 column 4 line, then down, left, up, etc. Stage 4: poke the 4th line into column 1, then down, right, up, right, up, etc. Stage 5: poke 2nd line into column 2, then up, left, down, right, up, right, down, right, etc. Stage 6: poke the 3rd line into column 2, then down, left, up, right, etc.
Level 55: The time on the clock is always different, but the passage is the same. Find out by the hands of the clock the time it shows. The sun on the door shows us either sunrise or sunset. If it is dawn, then enter the code in daytime format, for example, on the clock it is 11:55, then the code will be 1155. If, for example, on the clock the time is 11:15, and the sun shows sunset, then you need to enter 23:30, which means the code will be 2330.

Doors game update No. 6 + video on completing levels:

Level 56: Turn the speedometers so that all arrows show the maximum. Algorithm: 1 button, 5 button, 1 button, 5 button, 3 button, 3 button.

Level 57: Open the safe door. There is a combination painted on the door. V1=6, X4=14. The arrows indicate which direction to turn. Algorithm: turn counterclockwise by 6, clockwise by 75, counterclockwise by 14, clockwise by 65.

Level 58: Shake the phone when the red dot hits the heart rhythm until all the lights light up and open the door.

Level 59: At the top we have a stripe with flowers, and below the circles are arranged in order. Red - 1, Green - 2, Blue - 3, Pink - 8. We display them in the order as on the strip with colors and get the password. Code: 1328

Level 60: Replace all cats with eagles. We have 16 squares in total, let's number them from left to right. Algorithm: click in order on the squares numbered 10, 6, 11, 7, 6, 2, 7, 3, 8, 9, 13, 10, 14.

Doors game update No. 7 + video on completing levels:

Level 61: We need to guess the numbers that are encrypted on the door. There is no universal code, because... the solution is always different. Algorithm: press the TEST button. Spin the first number until a tick appears above it. We do the same with the remaining numbers until the checkmarks above all three light up. If you go through all the numbers, but the check mark does not appear above the number, then the number you need is already occupied by other boxes.
Level 62: There is also no universal solution at this level. The numbers on the door are constantly changing, so you will have to go through this level yourself. You need to place the numbers on the panel in the same way as on the doors.
Level 63: Everything is quite simple here. To each number you need to add the previous number. The resulting code is: 133489
Level 64: We need to get into the right cells with the right icons. Stage 1: left, left, up 4 times, left. Stage 2: 2 times up, 3 times right, 4 times down, 1 time right. Stage 3: 5 times to the right, 1 time up, 2 times left, 2 times up, 1 time left, 1 time down. Stage 4: 1 time up, 4 times right, 2 times down, 5 times left, 1 time up. Stage 5: 4 times right, 3 times down, 2 times up, 1 time left, 2 times down, 1 time right, 1 time down, 2 times left.
Level 65: Shine a flashlight on the wall. We turn the phone over and see that the hidden equality becomes true. Then we add up the visible numbers. We turn the resulting number 180 degrees and we get the code: 2158

Doors game update No. 8 + video on completing levels:

Level 66: We need to put the numbers in order. Algorithm: 7 right, 7 up, 8 down, 6 left, 5 right, 6 up twice, 8 right all the way, 5 down, 5 left, 3 right twice, 3 up, 3 left twice, 2 twice in right, 2 down, 2 left, 1 down, 1 left twice, 4 right twice, 4 up, 3 down, 3 left.
Level 67: Turn on the flashlight and shine it on the wall and floor. We see that 6=5 and the arrows are near 67. That is. our code is 3 numbers: 66, 67, 68. However, 6 is equal to 5. So the numbers will be 55, 57, 58. Code: 555758
Level 68: You need to make moves with a knight (the knight moves with the letter "G") so that the figure visits all the cells. Algorithm: Let's number the squares from left to right, top to bottom. 12 square, 21 square, 18 square, 25 square, 14 square, 5 square, 8 square, 11 square, 22 square, 19 square, 10 square, 3 square, 6 square, 17 square, 24 square, 15 square, 4 square , 7 square, 16 square, 23 square, 20 square, 13 square, 2 square, 9 square.
Level 69: Take a flashlight. We shine a light on the floor and see the numbers. You need to remember their location and press one by one in ascending order. First 1, then 2, etc. Arrangement of numbers from left to right:

Level 70: The constellations are confused, we need to untangle them. Our task is to arrange the stars so that the lines do not intersect. There is no universal solution! The stars are constantly changing their order. Therefore, here you will have to think for yourself.

If you are having problems with passing the game 100 Doors, you can always use our advice and information to take action. We describe in detail the steps that need to be taken to completely complete the game. 100 Doors. In the most difficult places we add pictures that can help you. Passing 100 Doors read on our website.

Level 1

Click on all 3 panels that have wires going to them. The door will open.

Level 2

Pick up the batteries near the barrel and insert them into the fan. When the smoke clears, you will see the code - 5846. Enter it in the panel on the right.

Level 3

Find a spider at the top and a snake on the right. Move the fish to the aquarium with water, the snake to the middle aquarium, and the spider to the left aquarium, where there is a cobweb. The door will open.

Level 4

Lift the two arms and insert them into the bottoms of the cabinets on the sides. Pull any lever and open the hatches. Objects fly away. Click on the door and it will open.

Level 5

Drag the three pirate flags onto the three barrels under the boats. The door will open.

Level 6

Assemble the bike. First, install the long frame on the stand, to the left of it is the seat, even further to the left is the steering wheel and below it is a large wheel. Place the small wheel on the right. Don't forget to also attach the pedals to the large wheel under the steering wheel.

Level 7

Shake your device to make stars fall. At the top you will see the code. Enter it on the panel on the door.

Level 8

Shake the device and kill insects with a poke of your finger. Repeat the procedure as many times as necessary to open the door.

Level 9

Shake your device to make the mugs fall. A key will fall out of one mug - pick it up and use it to unlock the chest. Now use the same key to open the door.

Level 10

Transfer the red spots to the red flask and the green spots to the green flask.

Level 11

Move the vines aside by sliding your finger across the screen. Click on the door.

Level 12

Turn the two valves and turn your device so that both balls roll down through the pipes.

Level 13

Click on the circle on the door, turn the device so that the ball flies to the center.

Level 14

Raise three rats - white, black and brown. Let the brown rat eat cheese, the white rat eat sacks of grain, and the black rat eat pieces of meat.

Level 15

Raise three warning signs. Place the lightning sign on the wires in the middle, the biological weapon sign on the green puddle on the left, and the radioactive radiation- under the barrel on the right.

Level 16

So, look at the glowing pattern above the doors. Now look at the other four pictures. These are the four components of the picture above. Click on these drawings in this order to build a drawing above the door from left to right. First the top left, then the top right, then the bottom left, and finally the bottom right. After that, at the top you will see the code - 2153. Enter it on the door panel.

Level 17

Pick up the bug and drag it to the center to pick up the key. Return the bug with the key back and use the key on the door.

Level 18

There are numbers at the top - 4123. According to these numbers, leave the liquid in the flasks below according to the risks. The leftmost flask is 4 marks, the next one on the right is 1 mark, then - 2 marks, and the rightmost one is 3 marks.

Level 19

Press and hold your finger on each TV. Numbers will appear on the lower left, upper left, right above the doors and lower right - 7, 5, 4, 4. Select a password from them. In my case the password was 7445.

Level 20

Pick up a crowbar on the left, a shovel on the right. Use a crowbar to open the box at the bottom of the screen, use the shovel on the sand in the box and sprinkle it on the fire. When it goes out, open the door.

Level 21

Pick up a rope from the beam on the left and install it on the bell. Ring the bell many times until the clock eventually points to 12. The door will open.

Level 22

There are bolts on the doors. If the ears are open, then when the device is tilted, the door will move. Open the ear of one door and tilt the device. Lock open door by pressing the bolt. Open another leaf, etc. When all the doors are open and locked, you can move on. No codes are needed (ignore the code panel on the last door).

Level 23

Hit the stone with your finger, pick up the amulet and insert it into the large totem. The door will open.

Level 24

Lift the gears and insert them between the rotating ones. If the gear does not fit into position, then simply try another place.

Level 25

So, tilt the device and move the blue ball into the green domes in a certain sequence. If you hit it wrong, you will hear a sharp sound. And the correct sequence (at least in my case) was: top right, middle left, bottom right, top left, middle right, bottom left.

Level 26

Pick up three barrel lids from above. Place the lids on three barrels from left to right like this: a barrel with a tap - rum, a barrel with leaves - an apple, a barrel with holes - XXX. A key will appear in the rightmost barrel - use it on the door.

Level 27

Find 5 logs. Four logs are immediately visible, but the last one is hidden behind a metal plate with right side from the barrel. Simply slide the stove behind the barrel. Throw all 5 logs into the fire inside the barrel, the fire will be large enough to burn through the rope at the top where the key hangs. Pick up the key and unlock the door with it.

Level 28

Lift the screwdriver and unscrew the four bolts. Move on.

Level 29

Open the basket, shake the device to entangle the snakes. Take them and place them in the basket. Click on the cart to move it. Move on.

Level 30

Turn the three valves from right to left. But first, take a wrench to use on broken pipes where steam will come from.

Level 31

Click on any monitor and use the lunar rover to reach the green dot.

Level 32

On the roof at the top left, pick up the saber and cut off all the octopus' tentacles. Open the door.

Level 33

Raise the revolver and shoot the four chains. Next, pick up the crowbar and use it on the edges of the boards. Open the door.

Level 34

Move the barely visible parts of the satellite onto its layout in the center - there will be blue blades at the edges of the screen, and all the other parts at the bottom.

Level 35

Pick up the clock hands and place them on the empty clock face. Pinch and hold the minute hand on this dial with your finger and set the time to 2-45. The door will open.

Level 36

Place the stone heads on the doors, take two balls out of their mouths and place them in the holes on the same door.

Level 37

Move the four TVs at the top so that the colors create a continuous pattern. From left to right: red-green-orange, orange-green-yellow, yellow-green, green-blue. The door will open.

Level 38

On the black stand on the right you need to place 5 totems vertically. And they need to be placed according to the flags hanging on the left - black, red-yellow, higher red-white, even higher - yellow, and above - white-blue.

Level 39

Pick up the torch, light it using the burning torch at the top, now set fire to the three baskets of wood under the pyramids. Go through the door.

Level 40

Dress up the diver. First a suit, then a spacesuit, then a pair of boots, then two mittens, and finally a rope for the spacesuit.

Level 41

Pick up a magnifying glass and point at the barely visible letters on the door. You should get the word Enter.

Level 42

Raise the oiler and hammer. Shake the device to make human parts fall. Place the torso first and pour oil over the arm areas. Place two hands in turn, applying them to the elbow area, moisten the joint with the body with oil and hit with a hammer. Do the same with the head and legs. Legs should be applied to the knee area.

Level 43

Lift the rubber hose, attach it to the faucet and pump out the water by clicking on the faucet. Take the key from the chest to unlock the door.

Level 44

Look around carefully, find light and dark stones - 5 pieces each. Throw the light ones into the right bin, the dark ones into the left bin. The door will open.

Level 45

Remove fuses from cells. At the bottom there are 4 numbers - 8, 5, 9, 2. Fuses with exactly these serial numbers should be placed there. To see the serial number of the fuse, you need to pull it out. Fuses that do not have a serial number must be placed in cells on the floor without numbers. The cells to the right and left of the door have serial numbers, but to see them, you need to pull out the fuse from there. If the cell contains the correct fuse, it glows green. Having placed all the fuses correctly, you will see a code panel in front of you. Dial the code from the blue numbers below - 8592.

Level 46

Remove the two plates on the left and right to reveal the numbers. The number 7 is in the shade at the top under the canopy, 1 is at the bottom behind the grass on the left. Total enter code 15782.

Level 47

Pick up the rope and shovel. Use the shovel on the sand where the skull is visible on the left. Tie a rope to the visible chest, pull it from the chest up to the steering wheel. Turn the first steering wheel, then the second steering wheel. The chest will rise from under the sand. Take the key and open the door with it.

Level 48

Look at the formulas on the door. The letters are crossed out on the right. This means that you should not pay attention to the letters when calculating the code. So just remove the letters and count simple examples. Get a simple four-digit code - 8316. Enter it on the keypad below

Level 49

Pick up spare parts from two statues - remove the earring from the green one and the red thing from the scepter in your hands, pick up another red earring in the bushes below. Place the earrings on the ears of the red statue, and a piece from the scepter on left hand. At the top above the doors, remove the round plate and attach it to the head of the red statue. To the right of the red statue behind the bushes, find another tiara and attach it to the green statue. Take the hand from the body of the red statue and attach it so that it becomes right hand green statue (looking at the screen - left). At the feet of the red statue, find a belt and attach it just below the belly of the green statue. Finally, somewhere in the upper right corner, find the green thing and attach it to the scepter of the green statue.

Level 50

Take the broom and use it on the sparkling points above. 3 coins will fall. Place these coins through your inventory into the vending machine on the left. The door will open.

Level 51

Remove the key, open the chest with it and take out a pistol with shot. Shoot bottles with a pistol so that there are as many bottles left on the shelves as indicated by the Roman numerals below them. For example, there should be no bottles on the top shelf above the doors, because... the number 0 is indicated there.

Level 52

Hold the magnet and rotate the device so that the ball moves through the pipes. Eventually it will hit the key. Pick up the key and use it to unlock the door.

Level 53

Pick up the wrenches and use them on the bolts. A suitable wrench will fit onto the bolt. If you don’t get up, then pick another one. When all the keys are installed, simply move your finger around each bolt counterclockwise to unscrew them. Move on.

Level 54

Pick up a magnifying glass, move it along the walls (wallpaper), no lower than the squares, until you find four numbers - 26, 09, 31, 45. Place these numbers on the squares like this = 26+09+31-45. Did you count? Enter the number 23 on the typewriter below.

Level 55

Raise the hammer and shake the device so that the coconut falls. Break it with a hammer, take it into inventory and use it on the bottle on the right. Repeat the process two more times to fill the bottle. Take the bottle and give it to the pirate. Go through the door.

Level 56

Pick up the watering can, pull out the rods from the sand on the right, use them on the sand to dig a hole. Use the twigs on the acorns at the top. Pick them up and place them in the hole. Use the watering can on the puddle on the left and take it into inventory. Shake the device to fill the acorns with sand. Water them. A tree grows - the door opens.

Level 57

Move the magnets by holding your finger on them. You need to make sure that the magnets in the rows opposite each other are the same color. As you know, like poles repel.

Level 58

Click on the round thing at the top of the door, it's a compass. Rotate your device in a circle so that the compass needle rotates and points to the white directions. As a result, the door will open.

Level 59

Shake the device, pick up the cheese and give it to the hamster in the cage. Take it, place it in the wheel on the right. Now move the electric charge from the left side up with your finger.

Level 60

Shake the device and the boards will fall. Remove the red thing on top. Remove the boards at the bottom of the sides and pick up the red structure and cement block. Place a red structure from the ground under the gate, a cement block on top, and another red structure on top of it. Click on the homemade jack.

Level 61

Lower the lever on the right, numbers will appear on the left. Combine and subtract them. I got the number 6 and this is the answer that needs to be entered on the typewriter below.

Level 62

Take the shot from the barrel and throw it into the barrel of the gun to the right of the door. Take a handkerchief from the barrel, lay it to the right of it and pull out the cork. Take a handful of gunpowder and pour it into the gun. Take a cleaning rod near the gun and use it on the gun to push the shot and gunpowder deeper. Take the gun and shoot the lock on the door.

Level 63

Take a shovel, open the furnace firebox on the right and throw three handfuls of coal into it with a shovel. Use the shovel on the device on the left. You will see a glowing light at the top. Drag it with your finger left side to the fuse. The door will open.

Level 64

This is a game of tag. Move the numbers so that the cell in the center remains empty, and the numbers are arranged as on a mobile device: 123 at the top, below 4 space 6, below 789. A key will appear in the center - unlock the lock on the lower right with it.

Level 65

Choose a metal handle. Insert it into the right hole to lower the right cage. Open it and take the key. Use the key to unlock the lock on the third hole ( Brown). Insert the handle there and lower the second cage. Take out the key and use it to unlock the lock on the left hole ( white). Lower the cage with the handle, open it with the key and take the other key. Use this key to unlock the lock on the main door - go further.

Level 66

Open the curtain and look at the pictures. At the bottom there are buttons of 4 colors. The picture of an airplane is a blue button, a ship is blue, an airship explosion is red, mountains are green. If everything was done correctly, the door will open.

Level 67

Take a mop, wipe the floor below, pick up the letters and put two words at the top - BLACK PEARL.

Level 68

Assemble the drawing and insert the missing door element.

Level 69

Level the water in the two portholes by turning the steering wheel.

Level 70

Pick up the yellow coils from the ground, use them on the canopy above the door and put down the fly tape. Shake the device and the flies will stick. Open the door.

Level 71

Collect the boards and throw them into the fire. Apply flint and stone, which will also be lying on the screen, later, when the boards are in place. Drag two torches in turn to light a fire. The door will open.

Level 72

Click on the mirror to the right of the door and remember the sequence of numbers. Number the seven active keys from left to right from 1 to 7. Now play the sequences. Repeat three times, 3 lights will light up and the door will open.

Level 73

Raise the shovel and take the rag from the awning above the doors. Use the shovel on the stems of two small plants. The shovel will break. Use the rag on the shovel handle, then use it on the burning tire. Now use a homemade torch to burn the last plant.

Level 74

Take the spider and place it in the jar. Poke your finger on the web in the lower left corner of the screen, another spider will come running. Place it in the same jar. Take the butterfly to the left of the door and place it on the web in the upper left corner of the screen. Take the third spider and throw it into the same jar. Finally, shake the device, the last spider will appear - put it in the jar! The door opens when all 4 spiders are in the jar.

Level 75

There is a note at the bottom - read it. This is the sequence according to which you need to insert the colored springs. A1 is the intersection of column A and row 1. I think you can figure it out easily.

Level 76

Drag characters so that the same character in the amount of 3 “clones” is on one TV.

Level 77

Simply move the gold items from the table into the hanging bag. Take the key and open the door with it.

Level 78

Click on the red half of the flag, paint all the spots on the left side of the screen red. Click on the blue half of the flag and do similar actions only with blue color and blots on the right side of the screen.

Level 79

Pick up the red numbers - two are visible, the third is under the bush on the right. Zoom in on the skull with red eyes and place the numbers on its three teeth. Moreover, the larger the tooth, the higher figure, and vice versa. Find three green numbers - two numbers are discreetly hidden under a bush on the left. Place them on the three teeth of the skull with green eyes, following the previous pattern.

Level 80

Lower the bird to raise the painting on the right. You will see a safe. Enter the password 1135 (this is the time on the clock on the left). Take the key from the safe and open the chest with it. Take the key from the chest and use it to open the lock on the door.

Level 81

Move the blue ball around the screen, you will see numbers with different colors. Try dialing the red numbers first. Didn't come? Try with blue or yellow. The correct answer is 367 (yellow background).

Level 82

Pick up the hammer and break the two bottles. Read the clues on the paper. Click three times on the skull, twice on the coin, once on the daggers. Take the key from the chest and open the door with it.

Level 83

Catch the moth, use it on three carpets and you will see the code - 258. Enter it on the code panel to the left of the door.

Level 84

Take the round slab from the bushes and use it on the red snake. The plate will fall into place, and the snake will be in inventory. Take the torch on the right (there are two of them), use it on the yellow snake. The snake goes into inventory, and the torch takes its place to the left of the door. Place the red and yellow snake in their positions above the doors. Take the bush near the left side of the door on the ground, place it in the place of the green snake, and place the snake itself in the position above the doors. The door is open.

Level 85

Take the log on the roof at the top right, the log and the cross-shaped stick on the left. Place two logs in turn next to the logs in the center. Place a cross-shaped stick on top, and attach a piece of rag hanging to the right of the door onto it.

Level 86

Examine the books on the two tables and above the doors. According to the number of fish, dragons and birds, find the code. 5 fish, 1 dragon, 2 birds - code 512. Enter it with lit candles.

Level 87

Move the beetles in places so that from left to right there are 3 red, 3 blue and 3 green.

Level 88

Lift up telescope under the table on the left, mirror by the cabinet on the right. Place the pipe on the table, hang the mirror on the right wall, where the light from the telescope falls. You will see the code - 5109. Enter it.

Level 89

Click on the snakes and take them to your inventory. Place them on the two slabs in front of the doors. The door will open.

Level 90

Just reveal the paired cards.

Level 91

Click on the easel, look at the drawings and, according to this sequence, place three toys on three stands.

Level 92

Take the stone head and press the round buttons to lower the columns.

Level 93

Pick up the pliers and cut the wires - blue, green, red. Open the door.

Level 94

Pick up a metal groove and place it on the top bowl of water. Tilt the device so that the water flows into the right bowl. Take the groove and place it on the right bowl. Tilt the device to the left so that the water pours into the lower bowl. The door will open.

Level 95

Pull out pieces of fabric with numbers from under the tires. Everywhere there are 2 numbers. Compose the code - 374853.

Level 96

Shake the device and pick up the flag with dice. Lower the flag with the skull and take it into inventory. Pick up the folded third flag. Number the flagpoles from left to right from 1 to 4. Leave the first without a flag, the second flagpole with a skull, the third with bones, the fourth with the last flag. If everything is correct, the doors will open.

Level 97

Pick up the insect repellent can on the right and use it on the insects on the ground. Pick up the cloth handle and use it on the torch. Click on the crystal on the pedestal and a web will fall. Burn it with a homemade torch. Next, take a bucket and pour water from it directly into the fire. Take the crystal and move on.

Level 98

Shake your device and see what double figures visible under the pile of others. You will get the code - 496317.

Level 99

According to the image on the door, you need to change the numbering of the numbers to the chest 1=2, 2=3, 3=1, 4=4. Next 1=fire, 4=web, 2=snake, 3=skull. Click on the fire, snake, skull, web. Then on 3, 1, 2, 4. Insert both halves into the circle above the doors.

Level 100

It remains to solve the last riddle. Take yes and count the number of 1s in the lines and put this number in the last cells of the lines. That's all! Go through the last door and complete the 100 Doors 3 walkthrough.

Level 5-1
1. Take the sword to the right of the door.
2. Take the mace there.
3. Use a mace to break the right box at the bottom. Take the ax head
4. Take the clover-shaped nail from the left drawer.
5. Use the clover on the box on the right.
6. Open the drawer under the box and take the faucet.
7. Use the tap on the barrel with the tap.
8. Open the barrel tap and take the ballerina figurine.
9. Place the ballerina figurine in the hole of the open box.
10. Open the box and take the note-shaped key.
11. Open the harpsichord with the note-shaped key.
12. Use the sword on the carpet and take the note.
13. Based on the notes in the note, play the melody.

Level 5-2
1. Take a knife and a blue bottle from the table.
2. Take a large dish from the left shelf on the left.
3. Take a corkscrew and a glass from the right shelf.
4. In inventory, combine the corkscrew and bottle.
5. Disassemble the bottle with a corkscrew.
6. Using a knife, cut the chicken on the table. Take the note.
7. Take the knight's helmet on the left.
8. Take the mace from the knight's hands.
9. Use the mace to smash the flower pot in the lower right.
10. Using the knight's helmet, scoop up soil from the broken pot.
11. Pour the earth from the helmet onto the fire in the fireplace.
12. Look at the clue in the fireplace
13. Look at the painting above the fireplace.
14. Based on the clue in the fireplace and the picture, solve the code of the box on the fireplace.
Look in your inventory for the glass, chicken note, dish and cork.
Glass - 9958
Note - 3113
Dish - 1327
Cork - 6354
Based on the picture, we arrange the numbers in the following order: on the left 9958, on top 3113, below 1327, on the right 6354.
Substitute the numbers according to the hint on the box 3795
15. Take the medallion from the box.
16. Use the medallion on the door.
17. Solving the problem.
Goal: Place all five red stones in the center.
S S S S S
S X K X S
S K K K S
S X K X S
S S S S S
Where C is a blue stone, K is a red stone, X is a control cross.
Bring three red stones down to the left, and the rest as shown in the diagram
S S S S S
S X K X S
S S S K S
K X C X C
K K S S S
From here, by moving the lower left cross you can combine the desired pattern

Level 5-3
1. Click on the eagle on the far wall. Take one piece of scissors.
2. Click on the bedside table on the right. Take a bottle of acid.
3. Use acid on the chain holding the chandelier next to the door.
4. Take a horse figurine from the fragments.
5. Click on the nearby bedpost. Rotate the figure by clicking several times. Take the key.
6. Remove the blanket from the bed. Take the bull figurine.
7. Take apart the bull and horse figurines in your inventory.
8. Align both halves of the scissors.
9. Click on the mannequin. Use the scissors on the mannequin. Take the heart.
10. Combine the heart and the key to it in your inventory.
11. Open the door with the key. Take a mask.
12. Combine the mask and stone in your inventory.
13. Apply the mask to the stained glass window with the image of a person.
14. Look at the carpet and apply the symbols you see to the drawer by the bed.
15 Take the staff. Disassemble the rod in your inventory.
16. Use the seal from the staff to open the lock on the door.
17. Solve the riddle.
Assemble a picture of only red lions
If the task seems difficult.
Let's take the columns as A, B, C, D, and the rows as 1, 2, 3, 4
C4 - A2 - D1 - B4 - D2 - C1 - B1 - A2 - A3 - A4 - D2 - C3 - C4 - D2 - D1

Level 5-4
1. Take the kettle from the top shelf of the left cabinet.
2. In your inventory, disassemble the kettle.
3. Under the fish, take a chess piece from the left flower pot.
4. Click on the lower right fish on the right wall.
5. Use the fish on the bear's mouth.
6. Open the box under the bear.
7. Look at the clock and play the indicated melody on the harp.
We look at the weights in the clock. We play from the top weight to the bottom, choosing the string on which the weight hangs
5-1-4-2-5-3
8. Take the key from the top of the harp.
9. Select the middle drawer of the chest on the right and open it with the key.
10. Take the figurine and scroll from the box.
11. Fold back the carpet to the right of the far chair.
12. Solving the riddle on the chess table
It is necessary to arrange the available chess pieces as indicated on them (look at each piece in the inventory)
If placed correctly, free cells will give the key X57X1X32
13. Disassemble the knife in your inventory.
14. Use the knife on the hole in the door.
15. Solve the riddle.
Columns A, B, C, D, E rows 1, 2, 3, 4, 5
B5-C5-A2-B2-D2-C3-D4-E5-E4

Level 5-5
1. Click on the book on the table, take the note.
2. Click on the chair seat and take the note.
3. Take the note under the stairs on the right.
4. Click on the left knight's helmet and take the note.
5. Look through the telescope and solve the riddle
Stars vary in color. You need to look at the red stars. They form four groups of 6-4-7-9 stars
6. Click on the dresser drawer on the left with the star image and enter the resulting code.
7. In your inventory, disassemble the package.
8. Look at the map on the left wall and solve the riddle
9. Based on the coordinates indicated in the notes, you need to draw constellations. A clue about what constellation is called on the far wall on the left
10. Insert the four tablets into the chest cavity in the far right corner
Aquarius, Aries, Libra, Taurus.
Look at the plaque on the far wall to the left. If we assume that 1 is the top picture on the left, 6 is the top picture on the right, 7 is the bottom picture on the left, and 12 is the bottom picture on the right: pictures 1-3-9-4
11. Take the book from the chest.
12. Click on the middle bookcase.
13. Apply the book to the notch.
14. Solve the puzzle.
Let's take the top row of buttons as B1-B2-B3-B4, and the buttons on the right as P1-P2-P3-P4 from top to bottom.
B3 - B3 - B3 - B4 - P3 - P3 - B3 - P4 - P4 - P4 - B1 - B1 - B2 - B2 - P1 - P2 - B4 - B4 - B4 - P2 - P2 - P2 - B4 - P1 - P1 - P1 - B3 - B4 - B4 - B4 - P3 - P3 - B3 - B3 - B3 - B4 - B4 - B4 - P3 - P3 - B3 - B4 - P3 - P3 - B3 - B3 - B3 - B4 - B4 - B4

"100 Doors 2013" is a logic puzzle designed for use on Android devices. The peculiarities of the tasks are to open new doors by completing a series of actions. Accordingly, opening the doors leads to the next level.

This game was released in different versions, and one of them is already on our website - this is the game “100 Doors: ESCAPE”. Any of these games can boast a significant share of popularity in the application market, which, in fact, is not surprising - this application will make you think, conveniently being at hand at the right time for games, be it relaxing or waiting for something.

Considering specific features of this game, users often ask a logical question: how to get through 100 doors? Again, this is not surprising, because many levels, to put it mildly, are completely devoid of logic, and therefore answers (hints) to actions in the game “100 Doors 2013” ​​are simply necessary.

It is noteworthy that the game does not have internal clues, and therefore you will have to rely solely on yourself in it. Unless, of course, you want to speed up the process by searching for third-party sources with answers. You don’t need to go far, you are already where these answers are.

Game Features

The game we offer you has, as they say, a trick. You will need a lot of attention, and in some cases, remarkable agility and dexterity. “100 Doors 2013” ​​will help you not only relax, but also shake yourself up a little – this applies in particular to your intellect.

By the way, there are a lot of games that require you to find a key in one form or another to complete a level. As for the 100 doors of 2013, it differs from its analogues, at least, in that almost any of the actions can act as a solution, namely, everything that can be done with the capabilities of a smartphone.

For example, tasks often require you to shake your smartphone, turn it over, or tilt it. And this is only the minimum possible requirements for passing.

The world of this application is centered within a skyscraper, in which you need to take an elevator up, and each elevator will allow you to advance only one floor - that is, advancement is carried out as you progress through the levels of the game.

The only downside of this game is its musical accompaniment, which can only be called strange. Although here, as they say, it’s not for everyone.

How to play 100 doors 2013?

To get used to the features of this game, you will need to understand a little about the hints it has. That is, within the framework of the proposed interface, it is necessary to highlight tips indicating what to do, and, of course, try to perform the necessary actions (turn the phone over, shake, twist, etc.).

The game itself is not that difficult, however, you often have to act at random. Gradually, you will understand in practice what each feature of this game is, and therefore completing 100 doors 2013 will no longer be as difficult as it seemed at first glance. Otherwise, I think the tips for this game on our website will help you.

Added 07/12/2013 | Updated 07/12/2013 at 13:44 | anna

The game makes you rack your brain, especially on some levels. We offer you tips for some of them. We deliberately do not reveal the codes, we only hint at how to get them.

So, let's get to it.

Level 10. You need to swap the white and red arrows. All reds should move down and whites should move up
Level 11. Hint: the suitcase is larger than the chair cushion
Level 17. All 8 buttons should turn green at the same time
Level 18. If you look at the phone at an angle, you will see the code.
Level 19. Move the buttons to look like a graph
Level 20. The arrows show the number of steps. You need to start with the red square and move backwards to figure out where to start. Then press the button and follow the arrows: 1 arrow = 1 step, 2 arrows = 2 steps, 3 arrows = 3 steps.
Level 23. The key is on the door. This is a mirror image of the number.
Level 24. The number must correspond to the number of sticks coming out of the corresponding circle
Level 25. We press the button and wait
Level 26. The colors in the circles should match the colors on the door.
Level 27. We arrange all four boxes so that instead of a glowing stone we get a cross X
Level 28. Count the number of cards of each suit, arrange the result in descending order, match the colors (black, red...) and press the buttons on the door in the appropriate order
Level 31. We hold the sides against the spikes and turn the phone over, immediately opening the door.
Level 32. Press the button between the pictures, match the two pictures and write down the resulting numbers - this is the code.
Level 34. Tilt the phone, the code will be visible on the door
Level 35. At the very beginning of the level, do this, it will help match the squares
Level 36. Open the door when all the bars on top have fallen down.
Level 37. 4 blue ones should be in the middle
Level 38. The heart should turn red, then move the door to the left.
Level 40. If you turn the phone over, the colors will line up in the order in which you need to press them
Level 42. Remove all discs above the door.
Level 46. Hit with the stick 9 times in the order indicated on the door.
Level 49. You need to decipher the numbers on the clock above the door.
Level 50. The clue on the door is 3+2+1=6. You need to do the same thing, add the numbers into triangles with the number in the center

It was these levels that caused great difficulties we have. What levels are you failing at? Write, to be continued...